Testing NVIDIA Maxine’s Super Resolution Beta

With the release of NVIDIA Maxine, a number of exciting new Video, Audio and AR effects were shown. I wanted to try these out much earlier, but an unexpected problem prevented me from doing so. However thanks to NVIDIAs help, I’ve managed to get some of the examples running most of the time. Please note that the effect I’m testing is still considered Beta by NVIDIA, so final quality will likely differ from what I show here.

Since I only had gaming footage at hand for testing, and the Super Resolution effect seems to have been designed for real world content, I went to my balcony to record a quick video. The video was downscaled to 720p as well as 540p, then fed into the effect to upscale to two different resolution targets. Below is the result of this (may need an external player):

1080p Original
1080p -> 1440p (1.333x)
720p -> 1080p (1.333x)
720p -> 1440p (2.0x)
540p -> 1080p (2.0x)
540p -> 1620p (3.0x)

The video was taken with a Logitech Brio 4K on a long USB extension, set up for 1920x1080x60 capture as close to real world as possible. The results are quite clear, and show both the strengths and weaknesses of the effect clearly. At the current level, it seems to be missing any and all temporal capabilities, relying completely on spatial upscaling. This works well as long as you don’t exceed an upscale of ~1.5x, above that you end up with significant artifacts.

I’m excited to see what the future will bring for this.

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