The Art of encoding with NVIDIA Turing NVENC

Dual-PC streaming with x264 has been the leader in H264 encoding for streaming for years – up until NVIDIA released their new Turing generation. This new generation of GPUs with a brand new encoder brough comparable quality to x264 medium (or better), has next to no impact on gaming (unlike an NDI-based dual-PC setup) and is much more affordable.

Let’s take a look at the necessary changes to get your NVENC encoding to look comparable to x264 medium (or better).

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Is a 48kHz sample rate truly enough for Audio?

Ever since the day that we’ve been able to push sample rate higher than 44.1kHz, this question has appeared: What is the best sample rate for Audio, and can you actually hear the difference between 48kHz and 96kHz (or higher) sample rates?

Update: Information for supersampling D/A and A/D converters has been added to the entry. Please see the conclusion page for more information.

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RTX Voice in my VST-compatible Audio Software? It’s more likely than you think!

If you haven’t heard of RTX Voice, it’s basically “Krisp” in Discord but with less shitty audio quality. It’s based on Tensor, which can fall back onto CUDA hardware, but runs best on RTX due to the hardware accelerated Tensor cores on it. You can find a guide on how to set it up here on Nvidias own website.

I’m currently trying to integrate it as a VST, though progress on this may be slow due to actual work, and StreamFX having priority. But once I have a working version it will be available for free for any Patreon, Github and Twitch supporter – or available for a one-time fee of 20 EUR.

I’ll make another post once it is ready.